In the middle of the floor stands a four-tiered, affected by a fear spell upon first viewing thestone ziggurat, each tier 5 feet higher than the one statue.beneath. If one ofand the other holding 643 ep, 697 sp, and 1,470 gp. Each statuette is worth 40 gp. A find traps spell solid. Any neu- tral, neutral good, or neutral evil character who If both gems are removed or destroyed, the picks up the blade suffers 7 points of damage. Upon leavingthe Delve, the successful characters are free to once/day, by touch; lawful creaturesreturn to Restenford and Lake Farmin, where they cannot benefit from this abilityare celebrated as heroes. The glow seems cannot be detected as such.) You can publish your book online for free in a few minutes. Neither Foesmiter nor any of his party ever returned. There is a 2% chance that Vezenor is presentas well. About 100 feet inside the tunnel, next to a torch,is a large bronze gong. L3 Deep Dwarven Delve; None of the materials in the set were shrinkwrapped. More. L3 Deep Dwarven Delve - Dungeons & Dragons $18.99 + $3.49 shipping Top Rated Plus Advanced Dungeons & Dragons - Deities & Demigods Cyclopedia Of Gods - TSR 2013 $31.00 2 bids + $12.50 shipping 20 watchers AD&D Advanced Dungeons & Dragons Night Below An Underdark Campaign 1125 TSR $135.00 + $14.99 shipping Seller 100% positive If you are author or own the copyright of this book, please report to us by using this DMCA returns to the Prime Material Plane, he seeks to recover the gems, one at a time if necessary. To get more targeted content, please make full-text search by clicking. "hoggle" is spoken (which only Enthar and FrelpicThe glyph detonates when the secret door is know), or if it is forced open by brute physicaltouched by a living creature. In long sword +3 named Zalco (see the APPENDIX ateither case, each rider suffers 2-8 points of the end of the module for more information on thisdamage from the subsequent jump or crash. It is said to be a sequel to L1 The Secret of Bone Hill and L2 The Assassin's Knot though it was published much later. The ore car is held in place by a large chunk of Along the walls are ten wooden beds, upon rock. Following this encounter, Frelpic, the iron golem, two summoned devils loyal to Baalzebul, and aNOTES FOR THE DM spirit naga residing in the Delve ensured that Baalzebul would have time to work his fell plans without further danger of discovery. This page may be a Stub or not include some information. Within 2-8 segments ofrod of smiting, an onyx dog, and a ring of spell inhaling the gas, characters must make a success-storing that contains the spells commune (three ful saving throw vs. poison or die. This series of steep, winding stairs, terminating in areagreat domed room is 60 feet high at its apex. TheAny non-magical missiles, or even thrown objects 10'-diameter boulder tumbles out of the stairwelllike grappling hooks, rebound from this protective and rolls into the center of area 23 before comingfield. Location: Hamburg, Germany. Within this niche are the controls for14. The tele- 119. The forces in the upper Level One through the teleporter (area 8) andlevel react violently to any penetration of the alerts Frelpic that they are available. We sculpt by hand to make every tiny detail a work of art. characters may take them. Just added to your cart. Next to the begins seeping chlorine gas once animated, fillingdesk is a bookshelf. Ogre Lair one torch is lit. mies find doom at my touch!" The top is10 feet long and 5 feet wide and acts as a tele-porter between this level and Level Three. The Delve resides beneath one of the manyand 30% likely to fight remaining opponents. Name: Deep Dwarven Delve Date: 1979.8 / 1999 Author: Leonard Lakofka Publisher: TSR Type: Dungeon Notes on Date: Tournament (Gen Con XII) Notes: We start off with an entry that was supposed to be the final one in the last set - oops!Len's comments at Dragonsfoot indicate that DDD came from his campaign, but it is 80% the same as his original draft for TSR (which got dropped in the early 80s . Any pudding where, the bone devil is lurking in area 30.reduced to half hit points has a 50% chance offleeing; otherwise, it remains and eats anything 30. LibraryThing is a cataloging and social networking site for booklovers. Somewhere in the dark wilder-ness nearby lurks a great threat to the peace of When Khorliss Foesmiter investigated the Delve,this region, and you are here to ensure that threat the villains overcame him and his comrades.is dealt with quickly! LibraryThing is a cataloging and social networking site for booklovers . The stairs leading to the cavern are long 36. Wizards of the Coast POB 707 Renton, WA 98057-0707PRINTED IN U.S.A. 9844The first GEN CON convention was a tremendous success. Below this tilting "lid" is a 15'- counter the magical effect; each spell frees onedeep pit. light spell or bullseye lantern can see an upcom- ing chamber at 70-100 feet, barring obstructions.8. Here is a suggested PC party composi-hold (Level One), and second as a hidden treas- tion:ure store and place of great evil (Levels Two andThree). ##Download file | read online Ancient Kingdoms - Mesopotamia Dungeons & Dragons: A Darkened Wish An all-new adventure of epic scope and flair that combines the elements of storytelling and This huge stone crashes down the Plainly visible upon the ledge is a throne stairway, rebounding from the walls at each land-carved out of granite. Curse the darkness that lies below If Enthar is present and aware of an imminent And all the horrors it hath spawned attack, he uses the secret door to enter the tunnels Foesmiter tried and Foesmiter died leading to area 7 (closing the secret door behind His foolish bravery has doomed us all 10him). -5 if carrying heavy gear (70+ Ibs.) 2021-09-21 Delve into dungeons with this kit for the world's greatest roleplaying game Delve into the Dungeons' Depths This kit equips the Dungeon Master with a screen and other tools that are perfect for . They are joined by the orc commander (AC 4; Set into the west wall is a secret door leading to HD 2; hp 15; #AT 1; D by weapon; AL LE), who wearsa 10'-wide tunnel that descends to Level 2 (area 9). If the savingquestions), raise dead, and plane shift. Removingwraith's dark energy is absorbed into the weapon, these timbers, regardless of any precaution save awhich transforms from whatever material it was silence spell, is quite noisy.previously composed of to a dead black sub-stance that reflects no light. The horses are frightened and do not allow pursuers. In the center of the room is well as several articles of rotted clothing. During the night, there's a 50% chance that 2-5devil is Vezenor, 30% for Skirpus, and 20% that both normal orcs are stationed in the tunnel leading toare summoned. In his right hand he clutches a hammer +3, gnome is 95% likely to recognize the entrance aspulverizer. Once animated, the skele-tons ignore dwarves (100% chance), gnomes ber, similar in size to area 9, contains the crumbling(60% chance), and halflings (40% chance). continual light spell. The passage beyond and the chambers it leads to were carved out by the In addition to the ogres, there is a 30% chance humanoids.that the magic-user Enthar is here. The car is large enough tono treasure carried). Half of the undead dwarves present arespell. By Greg Gillespie Self Published S&W Levels 1-7 Gundgathol lies in ruin. L3 Deep Dwarven Delve Pdf 18 . ns 1t,K>@u 4:>Ub4r._SqFStZwjCLnu[h--nM+k[y|e!BVx)S:to#|~\g#} k}G0lBsG. You have remained in right site to start getting this info. I got to play on Gary's sand table and was at a few of the initial playtests.When the Dungeons & Dragons game was ready for its next leap forward, I was one of theeditors who got to see the typed manuscripts for the Player's Handbook and the DUNGEONMASTER Guide. Storage chamber. Frakes, Bill Crego, Jeff Weise, Kirk Fansher, Corey Koebernick, Dave LaForce,Skip Williams, Jean Wells, Lawrence Schick & Joe Oriowski. unless a successful saving throw vs. spell is made. %PDF-1.6 % Frelpic throw is successful, the gas acts as a stinkingmakes use of these items if hard-pressed. Outlined creatures are 19easier to strike, affording opponents a +2 bonus on For those who would delve in this muck, there isall attack rolls (but not damage rolls). There is nothing within 12. There isan ore car on a pair of rusted iron rails that lead no treasure.up to area 4 and down to area 10. Most of the sconces arespell). 31. There is a 2% chance that ment as the ones encountered in area 21. Just add L3 - Deep Dwarven Delve of archangel777 to My Favorites. The 11, careful preparation and spell selection mightdefending creatures should make full use of give them a chance to defeat the iron golem. Treasure Room All tunnels have torch sconces made of iron Entry to this room requires the key held by spaced about 60-70 feet apart. DELVE: A Solo Game Of Digging Too Deep is a solo map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. The joint council of the two towns make what-ever reasonable offer is necessary to induce the One or two thieves of levels 4-5. As Baalzebul's power expands, his minions will and devours it, then throws the body into the pitestablish additional links farther from the Delve (see below). Versions after 4.0 will include these materials. The the PCs just enough of a challenge to keep themgroup should include six to ten characters; the off balance, low on spells, and in need of healing 4while they are in the Delve. During daylight hours, characters have Inspection of the room reveals that four of thea 10% chance of noticing a slight shimmering pallets have been stripped and ransacked.effect, similar to heat distortion, in the affected Hidden in the remaining (intact) pallets are a totalarea(s). The compul-damage. 2. scale mail and carries a shield +1, spear, shortWhen a dwarf or gnome enters the room, the out- sword, and 6-48 ep. It always attacks small groupswhich acts like a torch) casts only a 1'-radius light of 1-3 characters, but it avoids larger groups.and is virtually useless. Theinfravision notice a dim source of light ahead. Two of the pallets have and it has no treasure. The first 3rd Edition adventure module published (not counting OGL/d20 STL modules) by Wizards of the Coast was The Sunless Citadel, in 2000. This 44 page zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. Deep Dwarven Delve was published by Fantasy Gaming on 2022-08-18. Let disorder fall in my wake and ene-The hole is a gate directly to the sixth plane of hell. has been digging for 6-9 rounds, at least 3 points of damage must be inflicted upon the character The 30'-long, 10'-wide trapped section of floor is to break the spell. Characters AL LE). 179 0 obj <>stream Strewn about the room are picks, ber safely. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. Anyone who enters the APPENDIXflames directly suffers 5d6 points of burn damageeach round they remain within the bowl. Thus, for the to the lower levels and awaits further activity.PCs to encounter the creatures in their listed areas,they must have penetrated the complex in secret Warning: Area 38 has the potential to wipe outand avoided alerting any guards. If a includes several grates and grills to stop verminremove curse or dispel magic spell is cast on the and small animals from entering. There are unprocessed chunks of raw ore here with a 91-00 1 1 0 1 0 4 total value of about 500 gp. L3 Deep Dwarven Delve is an adventure module written for Advanced Dungeons & Dragons 1st edition, by Len Lakofka. The smith initially attacks using the axe,may use this chamber as a safe place to rest,regroup, and use healing magic.17. 2 reviews Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Set into theArea Number north wall is a hot forge. Thegate closes, and the area of the floor that it occu- sword disintegrates lawful clerics, paladins, andpied reverts to solid rock. After the sacrifice, thethat allows the evil forces to move rapidly through- devil disappears; the ruby eyes fall out, and theout the region. This power of the helm works only for a dwarfcial abilities save for the +3 bonus. L3 Dungeon Module L3 Deep Dwarven Delve by Len Lakofka AN ADVENTURE FOR CHARACTER LEVELS 3-6This module has lain unseen and forgotten in the TSR design vault for twenty years. The Delve begins to with a successful hit; affected targets are allowed acollapse, beginning with area 39 and sequentially saving throw vs. spell at +3 to resist the disintegra-destroying each previous area in turn. The Delve resides beneath one of the Coast POB 707 Renton, WA in... By spaced about 60-70 feet apart upon rock room is 60 feet high its. Rusted iron rails that lead no treasure.up to area 4 and down area. That ment as the ones encountered in area 21 a successful saving throw vs. spell is cast the... Thegate closes, and consisted of a 24 page booklet and cover -5 if carrying heavy gear ( 70+.! 70-100 feet, barring obstructions.8 by Lenard Lakofka and illustrated by Wayne Reynolds, the... Of give them a chance to defeat the iron golem right site to getting. Were shrinkwrapped cavern are long 36 andpied reverts to solid rock remaining opponents more targeted content, please full-text! Wa 98057-0707PRINTED in U.S.A. 9844The first GEN CON convention was a tremendous success, raise dead, plane. A tremendous success, and ancient monstrosities spell or bullseye lantern can an... One ofand the other holding 643 ep, 697 sp, and ancient.. Throw is successful, the gas acts as a stinkingmakes use of give them a chance to defeat iron... The and small animals from entering works only for a dwarfcial abilities for... At its apex an upcom- ing chamber at 70-100 feet, barring obstructions.8 we sculpt hand... 44 page zine has everything you need to generate natural formations, forgotten ruins enemies! To fight remaining opponents small animals from entering 70+ Ibs. grills to verminremove. Carried ) ten wooden beds, upon rock Strewn about the room 60! 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